Hi there!
Welcome
to my portfolio — a glimpse into projects I've worked on in recent years.
Best,
Leo
PORTFOLIO
EMAIL
08 SIRENSInteractive
Technologies
- Unity (Game Engine)
- C# (Scripting)
- FMOD or Wwise (if you used middleware)
- Real-Time Audio Processing
- Game Audio Implementation
- Procedural Sound Design
Sirens is a small experimental game I created in Unity, where I designed both the soundscape and music. This project was an exploration of interactive sound in real-time game engines, helping me understand the creative and technical challenges of game audio.
Though I’ve never been a gamer myself, this experience opened up a new perspective on sound design in games. It also made me realize the immense time and effort required to become a skilled game developer—something I haven’t pursued further, but deeply respect. Still, Sirens remains an important milestone in my portfolio, marking a key moment of discovery in my creative journey.