Hi there! 

Welcome to my portfolio — a glimpse into projects I've worked on in recent years. 

Best,
Leo


PORTFOLIO
EMAIL
08 SIRENS
Interactive


Technologies

  • Unity (Game Engine)
  • C# (Scripting)
  • FMOD or Wwise (if you used middleware)
  • Real-Time Audio Processing
  • Game Audio Implementation
  • Procedural Sound Design

Sirens is a small experimental game I created in Unity, where I designed both the soundscape and music. This project was an exploration of interactive sound in real-time game engines, helping me understand the creative and technical challenges of game audio. 

Though I’ve never been a gamer myself, this experience opened up a new perspective on sound design in games. It also made me realize the immense time and effort required to become a skilled game developer—something I haven’t pursued further, but deeply respect. Still, Sirens remains an important milestone in my portfolio, marking a key moment of discovery in my creative journey.